Anno 2070 uses the window mode, in which the window will pull any size, and can be maximized. It is recommended to use a resolution which is smaller than the currently used desktop resolution. Double-click on the window frame to maximize the window automatically. Full screen window mode 1920 1080.
Hard GameEasy GameNormal GameHard GameSizeMediumMediumLargeManyMediumFewManyMediumFewMediumMediumMediumEasyMediumMediumEasyMediumHardEasyMediumHardPositiveMixedNegativeRevealed MapOffOffOff80.000 Credits50.000 Credits30.000 CreditsLicensesNoneNoneNoneForced PeaceOffOffOffStart Situation1NoneNoneOffCommand ShipMerchant FleetOnOnOnRefund of Construction CostsFullHalfOff. (easy). (medium). (medium). (medium). (hard). (hard).
(hard). (hard). (hard)Setting your own limitYou can configure many things for Continuous Mode. Available settings are divided into two tabs: the Lobby and the Game settings screen.LobbyIn the lobby you can set with who you want to play in your sector. You can choose computer opponents as well as human opponents, but with a maximum of three expanding parties. For more details on playing with other players, see. Allow Open Access: Opens your game to the public at the time of creation, and it will appear for other players in the Mission Map 'Join Multiplayer Game' list.
Faction Selection: Choose preferred starting faction. Map Size: Choose whether to generate a small (17-20 islands total, 2 starting locations), medium (21-26 islands total, 3 starting locations) or large (26-32 islands total, 4 starting locations) mapGame settingsIn the Game settings tab you are able to customize theenvironment, as well as start-, and win conditions.
Mouseover each setting for a detailed description.Things to note:. Win conditions in continuous games are insubstantial, save for setting goals for oneself and others. Reaching win conditions does not award any rewards or.
Turning off quests also means no ultimatums, which leaves players as the only parties able to declare war, no daily quests, and no quests received when using the 'Demand Quest' diplomatic action. Any 'Peace' setting will disable Hector and Keto from being a third party in the map. If you want them to show up, set 'Peace' to 'off'. WalkthroughSee.Recommended Maps Comparing MapsContinuous Game maps in Anno 2070 are not randomly generated - they are rather randomly chosen among a (large!) number of pre-generated maps. This allows players to play and compare the exact same maps, determined by the Seed Number which can be freely chosen from 0 to 99999.
The game itself only randomizes between 10000 and 99999.Besides that seed number, four other parameters are also determining the shape and the distribution of the islands:. Map Size: determines the number of factions allowed, and of course the number of islands generated. There are three different map sizes: small, medium and large - and the same seed number results in three different maps. Island Size: Choosing small islands means that more small islands are generated with only very few medium/large islands. Large islands means that only few small islands exist, while there are several very large ones. Again, there are three different sizes to choose from - and the same seed number results in three different maps.
Environmental influence: Many islands themselves are available in three versions: Positive, negative and without. If you allow for positive and/or negative influences in the map setting, it is possible that you encounter islands twice: The Twin of the neutral island then features (for example) an old warhead or some old facility. In game setup, there are four different influences to choose from: neutral, positive, negative and mixed. However, it's easy to prove that positive/negative influences ultimately lead to the 'same' map, with the (positively/negatively) influenced islands switched against their counterpart. That means there are, actually, just three different maps per seed number: 'Mixed' (some positive, some negative), 'Neutral' (never influenced), 'Influenced' (in each case positive OR negative). If produced with the same seed and otherwise unchanged parameters, the maps usually look rather similar. Yet there are usually several islands relocated or replaced or rotated, especially if there were 'twin' islands whch are not possible to place in true neutral maps.
Hector and Ebashi: If either of these two players is around, their starting locations replace other islands. This means that there are four maps for each seed number: Without either, with but not; with Hector but not Ebashi; and finally with both. With all other parameters unchanged and the same seed, it should be noted that 'most' islands are still the same: Some are rotated, some have switched positions, some remain unchanged, and only very few are entirely different. This last effect is only tested empirically, however.Summing this up: Even with only 100.000 seed numbers, there are up to 10'800'000 possible maps to choose from, not counting the other game options like fertilities, starting faction(s) and disaster difficulty.The amount of fertilities and/or raw materials has no influence on the distribution of the islands, although it definitely has a large impact on how these islands can be used during a game. In general, it can be observed that the most basic fertilities are present on the largest islands (Tea for Ecos, Rice for Tycoons and Coffee for Techs), while the more specialised fertilities are put on the rest of the islands. As it is possible to assign fertilities and to refill raw material deposits with (Tech) items, the amount and distribution of resources is more or less irrelevant in the LATE game, even though it is paramount to secure an adequate supply in the earlier stages of a game.' Good' mapsCriteria for 'good maps' may differ depending on your playing style, but it should be noted that you only need a 'good map' (instead of 'a few good islands'), if you are actually planning to use it all up, wiping out all other factions and populating the entire map with a maximum of your very own guys.
Everyone will prefer large open spaces instead of terrain littered with rocks and rivers: Open space minimizes planning efforts and maximizes efficiency. However, a majority of maps feature more 'good' islands, rather few consist mostly of 'bad' ones.
War-mongers will prefer settling on islands that are easy to defend. A main concern is that supply routes should be short. If all your core islands are in one corner of the sector, wars are easier to plan and conduct. If you plan to construct monuments, HUGE open areas become a main concern, as well as cheap energy. Ecos have to spend between 1.0 to 1.7 credits for each energy point, while Tycoons spend between 0.45 and 0.55 credits per energy.
The really cheap energy however comes from Hydro and Geothermal Plants with less than 0.3 credits per energy point. In the average large map, there are 3-6 Hydro plant spots and 2-4 Geothermal plant spots. This means a difference of 3000 vs.
6000 cheap energy points for the duration of the game - (not counting boosts/items). If the player chooses to use these great energy sources, then they must be on the lookout for such maps with a maximum of both suitable power plant placement spots as well as enough open space.Such maps are advertised below.Anno 2070Post Patch 1.05, the following numbers are correct. Map Seed 83943This map has 4 large islands in the center. The island to the right of the red ark is probably the best with enough room for large building layouts, a Hydroelectric Dam slot, and six river slots. The islands to the north and south-east of this island have plenty of open space, but no river/dam slots. The island to the east will not fit the biggest housing layouts but has 7 river slots.Map Seed 83943 Large Map Large IslandsThis map also has large islands that contain durum wheat and vegetable seeds. In particular, the large northern island has vast expanses of land, river slots, hydro-plant slots, and positive environmental influences.
The underwater islands are also very large.My Settings were:. Map Size: Large. Island Size: Large. Fertilities: Many. Raw Materials: ManyMap Seed 74530My Settings were:.
Map Size: Large. Island Size: Large.
Fertilities: Many. Raw Materials: Many. Ecobalance influences: PositiveThis map has enough space to build large cities and 4 monuments. It also has enough fertility for all three factions, and it can support all stages.
It's one of the best maps I have come across to date. The settings above are what I considered to be the best, but you can experiment to get your own desired results. The second island in the top right of the map, and the one at the bottom right have the same island setup, which makes an ideal starting point.Since Patch 1.05, the following numbers are incorrect!
Map Seed 81631Map Seed of 81631I recommend this map seed, due to its 3 large islands close together, all three have spots for Hydroelectric Dams, and the two large islands near each faction rep can support any of the large scale building layouts from the layout page. The one near Mr. Thorne is perfect for a Global Trust start (buy Rice Seeds), the one near the Yana is perfect for an Eden start.
So it is a prime setup.Your start location, blue, isn't the best, but you can move your Ark right in the center of the three islands.My Settings were:. Map Size: Large. Island Size: Large. Fertilities: Many.
Raw Materials: ManyMap Seeds 71457 and and 19794 are perhaps better for large population groups, since they have a larger supply of durum wheat. It is not an easy fertility to get and if you want to build a really large total population, say over 20 million, you will need a good supply of it for pasta.Deep Ocean A custom Map This is a custom map, not a seed. This map uses only the best islands in the game, has an infinite amount of resources, and all fertilities/resources on all islands. I've also left a surprise in one of the ships! (Persuasion Emitter, Ying-Yang Regulator, Virtual Facades, and a few hydro dam blueprints.) Place the file in your save game folder, then load it like you would any other saved game. DocumentsANNO 2070AccountsYour AccountSavegamesMap Seeds 84769 A decent map with the settings: Large map; large islands; Ebashi & Hector enabled: This map has 4 large islands with hydro and rivers, a large island without hydro as well as 4 places for geothermal powerplants.Multiple underwater plateaus have black smokers and on 'medium' resources 4 islands have underwater ruins for the production of microchips or building modules.Three tests on these claims were performed in 2017-12 with the environmental settings of neutral, mixed, and postive/negative. In all three cases, the map was generated with 5 hydro slots, 4 geothermal slots, and between 39-45 river slots.
The 'mixed' map setting is depicted above, and contained the most impressive underwater plateaus.Map Seed 79810I've been playing various seeds to find a map that I can build an empire on using both factions (and later techs). So far this is the best I've found, without hector enabled.Three tests on these claims were performed in 2017-12:. On large map/island size, env.
Influence negative and no Hector/Ebashi: There are many very large islands concentrated in the northeast, but only 26 river slots in total and only two (!) hydro slots. However, there are four geothermic slots. On large map/island size, env. Influence neutral and with Hector: Again, most large islands in the northeast corner, just 26 river placement slots, three hydro slots, four geothermal slots. On large map but medium island size, influence mixed and with Ebashi: Islands distributed normally and with less impressive open spaces, but a good amount of river slots (41), and four hydro slots/geothermal slots, both.Map Seed 22045.
Map/Island Size: Large. Environmental Influences: Positive. Map without Hector and EbashiThis sector has 5 slots for a Hydroelectric Dam, and 3 slots for a Geothermal Power Plant. With positive ecobalance enabled, all underwater plateaus contain ruins and black smokers.2017-12 evaluation confirms the above findings and map screenshot - even in a setting with Fertilities/Raw Materials set to 'Few' and Influences set to 'Negative'. Just 29 river slots, though.Map Seed 95555.
Map Size: Large. Island Size: Large. Map without Hector and Ebashi. Environmental Influences: PositiveThis sector has 6 slots for a Hydroelectric Dam, and 4 slots for a Geothermal Power Plant. With positive environmental influences there are 2 Water Treatment Plants, 2 Old Weather Stations, and 2 Formers for a starting global ecobalance of 100. All underwater plateaus contain ruins and black smokers.2017-12 evaluation confirms the above findings and map screenshot.Map Seed 11062.
Map/Island size: Large. Negative/Positive influences. Map without Hector/EbashiThis pretty decent map features six Hydro slots and 3 Geothermic Slots.2017-12 evaluation confirms the above findings and map screenshot. Tests showed that with island size medium, there are even 4 Geothermic slots, but less suitable islands for huge cities.The top and bottom starting islands are perfect for a large Metropolis, able to support all three factions.
The two middle starting islands are perfect for supporting them with building material, tea and liquor. The one on the right also has a Hydro Plant slot. The large island way up North has an increased Ecobalance of 150 and has the Durum Wheat and Fruit fertility.
Now i can answer a bit on this although i am no professor in it.I have search high and low about this and found out there is no map with larger islands than the very large that game has to offer., A very large map is same size in all seeds so to speak.They just come sometimes with more or less mountains and rivers.This webpage have some player made maps you can download. Thats about what i have found.Otherwise there are hundreds of internet pages where they talk about seeds.Google is your friend here.